Learn the tools of the user experience trade, and how to create delightful, meaningful and easy-to-use digital experiences using essential UX softwares.
Use interactive prototyping software such as Invision, Miro, FigJam
Learn theory-based topics like navigation and architecture, design patterns, and design methodologies
Complete class projects in rapid design and prototyping, multi-platform design for websites, and conducting user research and testing
About this course:
Creating delightful, meaningful and easy-to-use digital experiences requires the ability to generate multiple ideas rapidly, iterate quickly and test the results. This class teaches the core tools of the trade: Figma, Adobe XD, Invision, and platforms for user research and testing. Topics include essential UX software and their practical applications, development hand-off, design team collaboration, as well as more theory-based topics, such as navigation and architecture, design patterns and the latest design methodologies. Class projects include rapid low fidelity-design and prototyping, multi-platform design for websites, mobile and native apps, wearables and voice assistants, as well as conducting user research and testing.
Prerequisites
DESMA X 481.99AF User Experience I: Survey or equivalent experience.
Students must own a computer and have Figma, Adobe CC, or similar design software. Mac preferred but not required. All class meetings are scheduled and held online in real time via Zoom. Attendance is required. Course materials can be accessed at any time through an online learning platform.
Refund Deadline
No refunds after July 01, 2024
Contact Us
Speak to a program representative. Hours: Mon-Fri, 8am-5pm.
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